Nathan Dunlap

Nathan Dunlap

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  • Creating Clip Art for Avalon

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    I've been asked how I created different Clip Art pieces in my demos a lot recently so I figure this is a good topic to blog on. If any of you have taken a look at typical path data, you are aware that its pretty painful to even think about manipulating
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  • Hooray for WinHEC bits!

    Now that the SDK has been updated I can finally start posting on some of the really cool features that I have been playing with for the last couple of months. I've got an article in the works that is an updated version of my GelButton that I posted earlier
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  • Creating Shapes with CombineMode

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    I demonstrated using CombineMode in my earlier post about clipping. You can do the same thing on a Path element to create more complex shapes. I needed a reference app so I could remember what each type of CombineMode does. I've posted that app to http
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  • Reusing Vectors with Styles and def:Includes

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    In my last post I mentioned that drawing brush is good when you don't want your vectors to intelligently resize and layout. So what do I do when I want to reuse vectors that I do want to dynamically resize? Well the obvious solution is to build my vector
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